5IAR
FIVE IN A ROW
Connect. Compete. Dominate the grid.
A sleek cyberpunk multiplayer board game where you race to place five pieces in a row while battling opponents with special abilities, hidden traps, and tactical bombs.
HOW TO PLAY
Place your pieces on the grid. Get five in a row — horizontally, vertically, or diagonally — to win. Simple to learn, deep to master.
- 2-4 players per match
- Real-time P2P multiplayer (no lag, no servers in between)
- 3 difficulty levels affecting timers, board size, and ability power
FOUR GAME MODES
Classic Mode — Pure strategy. No tricks, no gimmicks. Just you vs your opponent on an open grid.
Minefield — Hidden trap tiles lurk beneath the grid. Place a piece on one and trigger chaos:
- ๐ก Firewall — protects your piece from attacks
- โก Double Turn — play twice in a row
- โ System Freeze — halves your opponent's timer
- ๐ฅ System Quake — randomly removes a piece from the board
- ๐ซ Smoke Screen — drops fog around the tile
- ๐ Hijack — your piece switches to the opponent's color
- ๐ Reveal — exposes nearby hidden tiles
Fog Protocol — You can only see a few tiles around your own pieces. The rest of the grid is shrouded in digital fog. Place blind. Think ahead.
Siege Mode — Each operator gets EMP bombs. Use them to eliminate opponent pieces from the grid. Limited supply — use them wisely.
FEATURES
- ๐ฎ Instant multiplayer — Launch a server, share the code, play in seconds
- ๐ Global leaderboard — Climb the ranks across all modes
- ๐ 10 Achievements — From "First Blood" to "Cyber Legend"
- ๐ต Procedural cyberpunk soundtrack — Adaptive music that intensifies as the match heats up
- โ Settings — Volume control, SFX toggle, board size preference
- ๐ Account recovery — Set a PIN to recover your stats across browsers
- ๐ฑ Works on mobile — Touch-friendly, responsive layout
CONTROLS
- Click/tap to place a piece
- In Siege Mode, click the EMP button then click an opponent's piece to eliminate it
TECH
Built with Godot 4.4, PeerJS (WebRTC), and Supabase. All audio is procedurally generated — no files to download. P2P architecture means matches run at the speed of your connection, not a server.
Made by Camilo Pestana
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | capcarde |
| Genre | Strategy |
| Tags | Board Game, Cyberpunk, Godot, html5, Multiplayer, PvP |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Multiplayer | Ad-hoc networked multiplayer |
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